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It’s just been fun pack after pack, just to be doing things that we think will be fun for players, taking the community feedback and tailoring what we’re doing to satisfy that as well.” “Maybe it is witchcraft,” laughs Butchard. “Yeah, and there’s lots to come,” adds Hamad. If you went back in time and looked at that to what we’ve got now, it’s crazy how different Online is.” “I sometimes still play the game, and I'm just like, ‘I can’t believe we’re still here at this point.’ Especially we kind of got off to… I’ll say a little bit of a rocky start when we first released GTA Online. “I’m still amazed myself,” admits Butchard, quizzed on the witchcraft behind the achievement. Seven years on and still steamrolling its rivals, the scale of GTAV and GTA Online’s success is almost without precedent – certainly this side of the likes of Minecraft, or Tetris.
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“There’s a lot of community feedback over the years requesting content that can be played solo, can be played with two players, or three, or upwards right up to supporting a full MC.” “Every player type’s covered,” adds GTA Online director of design Tarek Hamad.
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Guardian isnt necessary some people use just their firewall to block. So we’re just trying to balance it to all player types, really.” Guardian, in short is a program for making solo public lobbies using a GTA- specific firewall, becoming the host of that session, and inviting your friends in while blocking out the more shady random players or modders from ruining your experience with GTA. I mean, we’re not ignoring MCs and gangs and stuff we still want the content to be played two-player as well, or three-player, or four-player. And I think that was quite a positive thing we got from that. Although there were like six or seven co-op missions, you could still play them solo. “I think the feedback on the contact missions that we drop – Simeon stuff, Gerald, Martin – they were quite positive for us. “We’ve also felt ourselves, as we’ve been making content, we’ve just been more aware that we want to make sure that Online can also just feel like this single-player experience. “But definitely as we’ve moved on, community feedback’s been a lot more focused on, ‘I’d like to do this co-op, or I’d like to just be able to do this by myself.” “I mean, I think we put a lot of work in the early days to the Organisations and the MCs to acknowledge players who want to play together in a group,” he says. Allowing players to tackle The Cayo Perico Heist by themselves “felt like the next step,” explains Butchard.