- #The sims 4 no intro mod how to
- #The sims 4 no intro mod install
- #The sims 4 no intro mod mod
- #The sims 4 no intro mod update
- #The sims 4 no intro mod mods
#The sims 4 no intro mod how to
I normally don't spend too much time here since I rarely have a reason to visit outside of asking how to do something with the game on Ubuntu.
TS3 game was intended to be modded, so there's nothing shady that needs to be done.Įh, sue me for wanting to play things safe on the forums. Originally posted by marstinson:That's not the kind of stuff that gets you in trouble with Steam.
I can only watch pancakes being flipped so many times and that cap was reached years ago.
#The sims 4 no intro mod mod
I delete the "no sparkles in build mode" mod that comes with the framework, but that's personal taste. You can download a complete setup from modthesims ( ) which is just extract, copy, paste, delete the five *cache.package files in the Sims 3 directory, and launch. \Documents\Electronic Arts\The Sims 3 needs to have a folder called "Mods" and inside that folder are two other folders (Packages and Overrides) and a Resource.cfg file. TS3 game was intended to be modded, so there's nothing shady that needs to be done. That's not the kind of stuff that gets you in trouble with Steam. As for where you'd put this mythical folder (which I'm not sure if this is the same for everybody), all you have to do is access your Electronic Arts folder (which I think may be in "My Documents", correct me if I'm wrong.)
#The sims 4 no intro mod mods
I'm not sure if I can give directions on how to do it through these forums (I don't want my Steam account banned), but there are instructions online with how to make a proper mods folder. Originally posted by _Talia_Starlight_:There already is. It will make life so much easier when it comes to installing and uninstalling mods. As for where you'd put this mythical folder (which I'm not sure if this is the same for everybody), all you have to do is access your Electronic Arts folder (which I think may be in "My Documents", correct me if I'm wrong.)Įither way, that's the directory you'd need to go to to make that folder.Įdit: I mention that this isn't the same for everybody because I'm on a completely different operating system compared to y'all and I had to ask for help in these very forums on how to mod my game.Įdit 2: Main recommendation, by the way, is to bookmark your mods folder in your File Explorer. There is always a way around things There already is. It shouldnt be too hard for some code monkeys to get into its code and figure out a way to make mods and make them work. Originally posted by Babyyjjezus:I hope there will be all those mod things. Or at least know how to keep a proper backup of said save data, since using the Steam Backup Tool won't always work.
Heck, the only thing that you'd really need to worry about when it comes to installing/deleting mods is knowing which ones are in use so that, when it comes time to delete certain mods, you don't accidentally ruin save data. Outside of that, making a mods folder is actually pretty simple on a Windows device. The game's fully up-to-date to my knowledge, so all you'd have to really look out for when installing a mod is whether or not it's supported for the latest updates. Workshop is both handy for the modders and the end-users.Įven so, it's not that difficult to manage and install/uninstall mods yourself.
#The sims 4 no intro mod update
It is also much easier to update mods through steam as it usually happens automaticly when the mod is installed.
#The sims 4 no intro mod install
Generally mods on the Steam workshop are more manageable, easier to install and easier to delete. There was a wildly active mod development and content design community behind TS3 and some of it is still alive and kicking. Even EA's much hated Exchange has some gems in there among the badly made stuff. To name a few, ModTheSims (MTS), NRaas, Simlogical, The Sims Asylum, MATY, The Sims Resource (TSR), Around the Sims (ATS), various still active sites devoted to custom designed worlds, etc. What exactly would be the advantage of having these things be available through a workshop rather than the various places where players have always been able to and can still obtain them? Originally posted by igazor:Pardon my asking such a probably ridiculous question, but I am not much of a Steam user beyond TS3.